Here will come a collection of Skill Categories
Sources
Armor • Heavy Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Armor
- Classification: Moving Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category covers the use of rigid metal armor, from metal breastplates to full Maximilian Plate armor.
- Standard Skills: Plate
- Restricted Skills: —
Sources
Armor • Light Skill Category
- Applicable Stat Bonuses: Ag/St/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Armor
- Classification: Moving Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category covers the use of leather armor, both soft and rigid, from soft leather tunics to boiled leather cuirasses and the like.
Sources
Armor • Medium Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Armor
- Classification: Moving Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
Description
Sources
Artistic • Active Skill Category
- Applicable Stat Bonuses: Pr/Em/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Artistic
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes skills which involve creative expression through the use of physical means or activity. It also includes those activities which are spontaneous or interactive, such as improvisation or duets. The nature of this category implies some form of interaction with the audience or other artists.
Sources
Artistic • Passive Skill Category
- Applicable Stat Bonuses: Em/In/Pr
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Artistic
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes skills which involve creative expression through the means of non-physical means or activity. It also includes those activities which are considered and crafted, involving the application of creative effort in a structured and extended fashion. The nature of this category often indicates a non-interactive, even solitary activity.
Sources
Athletic • Brawn Skill Category
- Applicable Stat Bonuses: St/Co/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Athletic
- Classification: Moving Maneuver or Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes those skills which involve the application of strength in a structured fashion, as opposed to a spontaneous or unstructured application (e.g., a frantic effort to break one’s bonds would not be an application of an Athletic • Brawn skill, but a considered effort to use one’s knowledge of leverage and one’s own strength to exert maximum force against a heavy weight would be).
Sources
Athletic • Endurance Skill Category
- Applicable Stat Bonuses: Co/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Athletic
- Classification: Moving Maneuver or Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes those skills which involve the application of endurance in a structured fashion, as opposed to a spontaneous or unstructured application (e.g., resisting the effects of torture would not be an application of an Athletic • Endurance skill, but a considered effort to conserve one’s energy over a run of many miles would be).
Sources
Athletic • Gymnastic Skill Category
- Applicable Stat Bonuses: Ag/Qu/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Athletic
- Classification: Moving Maneuver or Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes those skills which involve the application of agility and coordination in a structured fashion, as opposed to a spontaneous or unstructured application (e.g., the frantic pinwheeling of arms one makes to maintain balance after an unexpected shove would not be an application of an Athletic • Gymnastic skill, but a considered effort to use one’s knowledge of balance and one’s own flexibility and agility to successfully walk a narrow ledge would be).
- Standard Skills: Acrobatics, Athletic Games (Gymnastic), Brachiation, Climbing, Contortions, Diving, Flying/Gliding, Juggling, Pole-vaulting, Rappelling, Skating, Skiing, Skydiving, Stilt-walking, Surfing, Tightrope-walking, Tumbling
- Restricted Skills: —
Sources
Awareness • Perceptions Skill Category
- Applicable Stat Bonuses: In/SD/In
- Skill Rank Bonus Progression: 0 • 1 • 1 • 0.5 • 0
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Awareness
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes those skills which involve unconscious awareness of one’s environment. These skills are passive skills, and may only be trained to a limited extent. Any active observation of the environment falls instead into one of the other A wareness categories. For example, a “danger sense” would fall into this category; a skill in locating traps in a room would not.
Sources
Awareness • Searching Skill Category
- Applicable Stat Bonuses: In/Re/SD
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Awareness
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes those skills which involve the organized use of one’s ability to recognize and assimilate clues and information in the pursuit of some specific goal, in a structured fashion, as opposed to a spontaneous or unstructured application of such abilities (e.g., an attempt to orient oneself to a combat situation after taking a stunning blow would not be an application of an Awareness • Searching skill, but to trying to read the signs of a battle afterwards in order to perceive the course it had taken would be).
Sources
Awareness • Senses Skill Category
- Applicable Stat Bonuses: In/SD/In
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Awareness
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category includes those skills which involve the applied ability to assimilate unconscious clues and internal consultation to derive information about the environment, as opposed to a spontaneous or unstructured application of such abilities (e.g., jerking one’s hand away from a hot stove is not an example of using an Awareness • Senses skill, but sensing the direction of a heat source by the feel of it in the air would be).
Sources
Body Development Skill Category
- Applicable Stat Bonuses: Co/SD/Co
- Skill Rank Bonus Progression: Based on Race
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: None
- Classification: Special
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
Skill rank in Body Development is one of the factors which determines how many hits (concussion hits) a character can take without passing out. A character’s total hits are equal to his Body Development skill bonus.
Sources
Combat Maneuvers Skill Category
- Applicable Stat Bonuses: Ag/Qu/SD
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: None
- Classification: Static Maneuver, Special, and OB
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category deals with the use of specialized maneuvers used in combat to achieve specific results. This may include fighting styles, special strokes, or defensive maneuvers used in conjunction with a particular mode of combat. Note that these skills serve as limits and modifications to combat abilities and are not attacks in and of themselves.
- Standard Skills: Combat Pilot, Crewmember AFV, Demolitions, Mounted Combat, Mounted Weapons Ambush, Quickdraw, Rapid Fire, Reverse Stroke, Subdual, Suppression Fire, Swashbuckling, Two-weapon Combat, Weapon Style (Basic)
- Restricted Skills: Adrenal Deflecting, Blind Fighting, Missile Deflecting, Tumbling Evasion, Weapon Style (Advanced)
Sources
Communication Skill Category
- Applicable Stat Bonuses: Re/Me/Em
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses those skills involving the coordinated transfer of information from one being to another by whatever means available or preferred. Whether this is in the form of language or smoke signals, it covers only the actual process of transfer and understanding of the communication medium, not the analysis or use of such information (e.g., understanding the words spoken by a Sphinx involves the use of these skills; figuring out the riddle does not).
Sources
Crafts Skill Category
- Applicable Stat Bonuses: Ag/Me/SD
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Craft
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of particular craftsman skills, such as making jewelry, copper etching, cloth work, etc. Note that these skills are all physical applications of skill to produce a desired object or product. Skills dealing with the abstract analysis or theory of these obects should fall instead under the Technical/Trade Group.
The list below is not exhaustive; there is a nearly infinite number of possible crafts.
- Standard Skills: Cooking, Drafting, Fletching, Horticulture, Leather-crafts, Metal-crafts, Rope Mastery, Scribing, Service, Sewing/Weaving, Skinning, Stone-crafts, Trapping, Wood-crafts
- Restricted Skills: —
Sources
Directed Spells Skill Category
- Applicable Stat Bonuses: Ag/SD/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
Spell Law makes provision for attack rolls for certain “directed elemental” spells. (See Section 23.7) Skill must be developed separately for each such spell. A character wishing to develop skill with such a spell must be able to cast it at least once a day (either intrinsically or from an item).
- Standard Skills: Any Directed Elemental (DE) spell
- Restricted Skills: —
Note: In a Pulp Adventure, apply the following changes:
- In a No Magic campaign: This category is not available.
- In a Low Magic campaign: All skills in this category is treated as Restricted.
- In a High Magic campaign: This category is treated as in RMSR.
Sources
Influence Skill Category
- Applicable Stat Bonuses: Pr/Em/In
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses those skills which deal with an intentional and applied effort at influencing, manipulating, or deceiving others.
- Standard Skills: Brainwashing, Bribery, Diplomacy, Duping, Interrogation, Leadership, Mediation, Propaganda, Proselytism, Public Speaking, Savor-Faire, Seduction, Teaching, Trading
- Restricted Skills: —
Sources
Lore • Academic Skill Category
- Applicable Stat Bonuses: Me/Re/Me
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: SM
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Pulp Adventures
Mentioned, not described
Sources
Lore • General Skill Category
- Applicable Stat Bonuses: Me/Re/Me
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
Lore skills have a Standard skill bonus progression because it is assumed that there are common elements to certain “types” of Lores. The Lore Categories maintain this convention, but the GM may decide that these skills are disparate enough to warrant a Combined skill progression. If so, the development point costs should be doubled, reflecting the lack of skill category ranks.
From RMSR
This category encompasses the use of informational and academic skills which are available to most people with the determination to learn them.
- Standard Skills: Culture Lore, Efficiency_Expertise, Fashion, Fauna Lore, Flora Lore, Health Care, Heraldry, History, Interior Design, Martial Arts Style Lore, Philosophy, Region Lore, Religion, Weapon Style Lore
- Restricted Skills: —
Sources
Lore • Magical Skill Category
- Applicable Stat Bonuses: Me/Re/Me
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
Lore skills have a Standard skill bonus progression because it is assumed that there are common elements to certain “types” of Lores. The Lore Categories maintain this convention, but the GM may decide that these skills are disparate enough to warrant a Combined skill progression. If so, the development point costs should be doubled, reflecting the lack of skill category ranks.
From RMSR
This category encompasses the use of informational and academic skills dealing with magic and magical things. They are usually available only to those with access to magical resources and/or instructors.
- Standard Skills: Artifact Lore, Circle Lore, Divination Lore, Dream Lore, Dreamworld Lore, Glyph Lore, Planar Lore, Spell Lore, Symbol Lore, Undead Lore, Warding Lore
- Restricted Skills: —
Note: In a Pulp Adventure, apply the following changes:
- In a No Magic campaign: This category is not available.
- In a Low Magic campaign: All skills in this category is treated as Restricted.
- In a High Magic campaign: This category is treated as in RMSR.
Sources
Lore • Obscure Skill Category
- Applicable Stat Bonuses: Me/Re/Me
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
Lore skills have a Standard skill bonus progression because it is assumed that there are common elements to certain “types” of Lores. The Lore Categories maintain this convention, but the GM may decide that these skills are disparate enough to warrant a Combined skill progression. If so, the development point costs should be doubled, reflecting the lack of skill category ranks.
From RMSR
This category encompasses the use of informational and academic skills dealing with extremely unusual or obscure topics, often dealing with rare races and the like. Note that the availability of these skills should be limited to those with unusual magical or academic resources.
Sources
Lore • Technical Skill Category
- Applicable Stat Bonuses: Me/Re/Me
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
Lore skills have a Standard skill bonus progression because it is assumed that there are common elements to certain “types” of Lores. The Lore Categories maintain this convention, but the GM may decide that these skills are disparate enough to warrant a Combined skill progression. If so, the development point costs should be doubled, reflecting the lack of skill category ranks.
From RMSR
This category encompasses the use of technical informational and academic skills dealing with relatively common topics.
Sources
Martial Arts • Combat Maneuvers Skill Category
- Applicable Stat Bonuses: Ag/Qu/SD
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Martial Arts
- Classification: Static Maneuver, Special, and OB
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Martial Arts Companion
No specific description.
Sources
Martial Arts • Striking Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Martial Arts
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of Martial Arts skills involving the so-called “hard” martial arts, typified by devastating blows dealt with the hands, feet, elbows and the like. Boxing and such activities are also considered to be Martial Arts, and can be found in this category.
Sources
Martial Arts • Sweeps Skill Category
- Applicable Stat Bonuses: Ag/St/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Martial Arts
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of Martial Arts involving the so-called “soft” martial arts, typified by throws, grappling, sweeps and powerful controlling techniques. Blocking and Wrestling are considered Martial Arts (albeit limited ones), and can be found in this category.
Sources
Outdoor • Animal Skill Category
- Applicable Stat Bonuses: Em/Ag/Em
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Outdoor
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving the raising, handling, training, and care of animals.
Sources
Outdoor • Environmental Skill Category
- Applicable Stat Bonuses: SD/In/Me
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Outdoor
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving information-gathering and surviving in the Outdoors and other unusual environments. These skills may range from gathering food to understanding how best to resist extreme heat or cold.
Sources
Power Awareness Skill Category
- Applicable Stat Bonuses: Em/In/Pr
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving the perception and interpretation of magical power, information, and writings.
Note: In a Pulp Adventure, apply the following changes:
- In a No Magic campaign: This category is not available.
- In a Low Magic campaign: All skills in this category is treated as Restricted.
- In a High Magic campaign: This category is treated as in RMSR.
Sources
Power Manipulation Skill Category
- Applicable Stat Bonuses: Em/In/Pr
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: None
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving the manipulation and alteration of spells and magical energies.
Note: In a Pulp Adventure, apply the following changes:
- In a No Magic campaign: This category is not available.
- In a Low Magic campaign: All skills in this category is treated as Restricted.
- In a High Magic campaign: This category is treated as in RMSR.
Sources
Power Point Development Skill Category
- Applicable Stat Bonuses: Realm stat
- Skill Rank Bonus Progression: Varies due to Race
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: None
- Classification: Special
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
Skill rank in Power Point Development is one of the factors which determines how many spells a character can cast within a given time period. A character’s power point total is equal to his Power Point Development skill bonus. Hybrid spell users should average their realm stats to determine the stat bonus for this skill.
Note: In a Pulp Adventure, apply the following changes:
- In a No Magic campaign: This category is not available.
- In a Low Magic campaign: All skills in this category is treated as Restricted.
- In a High Magic campaign: This category is treated as in RMSR.
Sources
Science/Analytic • Basic Skill Category
- Applicable Stat Bonuses: Re/Me/Re
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Science/Analytic
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of scientific and analytical skills which are available to most people with the determination to find and learn them.
Sources
Science/Analystic • Engineering Skill Category
- Applicable Stat Bonuses: Re/Me/In
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: SM
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Black Ops
- Standard Skills: Chemical Engineer (Medical), Chemical Engineer (Industrial), Civil Engineering, Computer Engineering, Criminal Engineering, Cybernetic Engineering, Electronic Engineering, Environmental Engineering, Mechanical Engineering, Medical Engineering, Power System Theory, Sanitation Engineering, Sound Engineering, Undersea Engineering, Urban Design, Weapon Design
- Restricted Skills: —
Sources
Science/Analytic • Medical Skill Category
- Applicable Stat Bonuses:Re/Me/In
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: SM
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Pulp Adventures
Mentioned, not described
Sources
Science/Analytic • Specialized Skill Category
- Applicable Stat Bonuses: Re/Me/Re
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Science/Analytic
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of scientific and analytical skills dealing with unusual or obscure topics (in a fantasy adventuring setting). Note that the availability of these skills should be limited to those with unusual academic resources.
Sources
Science/Analytic • Technical Skill Category
- Applicable Stat Bonuses:Re/Me/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Lore
- Classification: SM
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Pulp Adventures
Mentioned, not described
- Standard Skills: Computer Technology, Criminal Technology, Cryogenic Operation, Cybernetic Technology, Electronic Technology, Gadgeteering, Genetic Technology, Mechanical Technology, Medical Technology, Music Technology, Power System Technology, Weapon Technology
- Restricted Skills: —
Sources
Self Control Skill Category
- Applicable Stat Bonuses: SD/Pr/SD
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving the exercise of self-control and willpower, ranging from body control to advanced mental techniques.
- Standard Skills: Adrenal Balance, Adrenal Concentration, Adrenal Landing, Adrenal Leaping, Adrenal Quickdraw, Adrenal Reload, Adrenal Speed, Adrenal Strength, Chi Powers: Hold Breath, Chi Powers: No Shadow Attack, Chi Powers: Resist Elements, Chi Powers: Resist Pain, , Dreamworld Control, Frenzy, Healing Trance, Meditation, Mnemonics, Sleep Trance, Spell Concentration, Stunned Maneuvering
- Restricted Skills: Adrenal Stabilization, Adrenal Toughness, Chi Powers: Falling Leaf, Chi Powers: Fantastic Leap, Chi Powers: Light Feet, Chi Powers: Lizard's Climb, Chi Powers: Sense Weakness, Cleansing Trance, Control Lycanthropy, Death Trance
Sources
Special Attacks Skill Category
- Applicable Stat Bonuses: St/Ag/SD
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: None
- Classification: Static Maneuver and Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving specialized attacks (as opposed to specialized maneuvers during combat, which is handled under Combat Maneuvers).
From Martial Arts Companion
See Section 14.3 for details on how to use special attacks during a combat round.
- Standard Skills: Brawling, Chi Powers: Continuous Strikes, Disarm Foe (armed), Disarm Foe (unarmed), Feint (Armed), Feint (Unarmed), Garrote, Jousting (Lancing), Shield Bash, Sniping, Targeting
- Restricted Skills: Chi Powers: Buddha's Palm, Chi Powers: Distance Strike, Chi Powers: Fists of Iron, Chi Powers: Elemental Fist, Chi Powers: Poison Fist, Racial_Attack
Sources
Special Defenses Skill Category
- Applicable Stat Bonuses: no stat bonus
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: None
- Classification: Special
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of unusual defensive skills which are typically available only through special training.
Sources
Spells Skill Categories
- Applicable Stat Bonuses: Realm Stat
- Skill Rank Bonus Progression: -30 • 1 • 1 • 0.5 • 0
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Spells
- Classification: Static Maneuver and Special
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
A character's skill rank for a spell list determines which spells on that list he may cast. In addition, if certain restrictions are not met, a character's skill bonus for a spell's list can affect the casting of that spell.
- Standard Skills: One skill per spell list
- Restricted Skills: —
Sources
Subterfuge • Attack Skill Category
- Applicable Stat Bonuses: Ag/SD/In
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Subterfuge
- Classification: Special and Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of attack skills performed by stealth or misdirection.
Sources
Subterfuge • Mechanics Skill Category
- Applicable Stat Bonuses: In/Ag/Re
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Subterfuge
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills involving the creation and manipulation of physical objects and substances pertaining to subterfuge.
- Standard Skills: Camouflage, Computer Crime, Computer Tapping, Counterfeiting, Disarming Traps, Disguise, Electronic Countermeasures, Electronic Surveillance, Electronic Warfare, Forgery, Hiding Items, Picking Locks, Safe Cracking, Security Operations, Setting Traps, Tax Evasion, Trap Building, Using/Removing Poison
- Restricted Skills: —
Sources
Subterfuge • Stealth Skill Category
- Applicable Stat Bonuses: Ag/SD/In
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Subterfuge
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of subterfuge skills involving physical stealth, misdirection and manipulation.
Sources
Technical/Trade • General Skill Category
- Applicable Stat Bonuses: Re/Me/SD
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Technical/Trade
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of technical and trade skills which are available to most people with the determination to find and learn them.
- Standard Skills: Aircraft Pilot, Begging, Billiards, Boat Captain, Communications, Data Processing, Driving (Mechanical), First Aid, Gambling, Operating Equipment, Mapping, Orienteering, Sailing, Sensor Analysis, Tactical Games, Train Engineer, Using Prepared Herbs
- Restricted Skills: —
Sources
Technical/Trade • Professional Skill Category
- Applicable Stat Bonuses: Re/Me/In
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Technical/Trade
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of skills which are typically available only to specific professions, and require specialized training. The GM should limit the availability of these skills to those that would logically be available to the character according to his resources and heritage.
- Standard Skills: Advertising, Architecture, Diagnostics, Dowsing, , Engineering, Mechanition, Military Organization, Mining, Sanity Healing, Second Aid, Surgery
- Restricted Skills: —
Sources
Technical/Trade • Vocational Skill Category
- Applicable Stat Bonuses: Me/In/Re
- Skill Rank Bonus Progression: Combined
- Skill Category Bonus Progression: 0 • 0 • 0 • 0 • 0
- Group: Technical/Trade
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of trade and technical skills which may be acquired through observation and understudy. They do not require extensive or specialized training; skill may be developed even without instruction.
- Standard Skills: Administration, Appraisal, Boat Pilot, Cartography, Evaluate Armor, Evaluate Metal, Evaluate Stone, Evaluate Weapon, Gimmickry, Hypnosis, Mechanic, Midwifery, Navigation, Prepare Herbs, Prepare Poisons, Siege Engineering, Tactics
- Restricted Skills: —
Sources
Urban Skill Category
- Applicable Stat Bonuses: In/Pr/Re
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: None
- Classification: Static Maneuver
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category involves the use of skills pertaining to an urban environment. They range from urban social skills to foraging for food in a town or city.
Sources
Weapon • 1-H Concussion Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of weapon skills utilizing one-handed crushing weapons. Maces, clubs and morning stars all fall into this category.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources
Weapon • 1-H Edged Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of weapon skills utilizing one-handed slashing weapons. Most swords, daggers and other small bladed weapons all fall into this category.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources
Weapon • 1-handed Firearms Skill Category
- Applicable Stat Bonuses: Ag/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: OB
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Weapon Law: Firearms
No description
- Standard Skills: —
- Restricted Skills: —
Sources
Weapon • 2-Handed Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of all weapons which require two hands to wield. Quarterstaves, flails, two-handed swords and the like all fall into this category.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources
Weapon • 2-handed Firearms Skill Category
- Applicable Stat Bonuses: Ag/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: OB
- Profession Bonuses: N/A
- Special Bonuses: N/A
From Weapon Law: Firearms
No description
- Standard Skills: —
- Restricted Skills: —
Sources
Weapon • Missile Skill Category
- Applicable Stat Bonuses: Ag/St/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of all hand weapons that are designed to project a missile of some kind. This includes self bows and crossbows, as well as slings.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources
Weapon • Missile Artillery Skill Category
- Applicable Stat Bonuses: In/Ag/Re
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of all heavy missile weaponry, from catapults to trebuchets.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources
Weapon • Pole Arms Skill Category
- Applicable Stat Bonuses: St/Ag/St
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of all polearms, from halberds to pikes and the ever-popular glaive-guisarme.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources
Weapon • Thrown Skill Category
- Applicable Stat Bonuses: Ag/St/Ag
- Skill Rank Bonus Progression: Standard
- Skill Category Bonus Progression: Standard
- Group: Weapon
- Classification: Offensive Bonus
- Profession Bonuses: N/A
- Special Bonuses: N/A
From RMSR
This category encompasses the use of all thrown weapons, including knives, darts and javelins.
- Standard Skills: one skill for each weapon in category
- Restricted Skills: —
Sources